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Game Dev Stream #47 - VR Voxel Builder in Godot

Submitted by David Snopek on Friday, 2022-04-22 @ 12:00 PM

Come hang out while I do some game development on a live stream!

Last time, we worked on creating some non-cube primitive voxels. This time, I'd like to focus on making the "palette" more useable (currently, none of the buttons are even labeled!) so that other folks can try it out. This should be less fiddly and more fun!