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Game Dev Stream #48 - VR Voxel Builder in Godot

Submitted by David Snopek on Friday, 2022-04-29 @ 12:00pm

Come hang out while I do some game development on a live stream!

Last time, we worked on rebuilding the "palette" used to select tools, colors, brushes. Since then, I've finished the big refactor of the palette, but the buttons are still unlabeled.

This time let's add the labels and optimize the material (so, like, what I really wanted to get to last stream :-)). Should be fun!

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