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Godot and Git (part 1): Why use Git (or any version control)?

Submitted by David Snopek on Saturday, 2020-06-06 @ 6:02pm

This tutorial is part of the Godot and Git course.

In this part, we talk at a high level about what a version control system (VCS) is, and why you'd want to use one with your Godot game project. We also learn some terminology and why you'd want to specifically use Git (vs other VCS's). This part is meant for absolute beginners who have never used any VCS before (later parts will address more advanced topics). 

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