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Monster Revolution

You've escaped from your cell! But the wizards guarding this dungeon prison are very powerful. To have any chance of escape, you MUST free your fellow monsters to fight along side you. Will your monster revolution succeed? It's up to you and those who choose to follow...

Monster Revolution is a 2D action dungeon crawler, with a unique twist: you can acquire followers who take your indirect commands.

Controls

This game plays BEST on a GAMEPAD!

Keyboard:

  • W, A, S, D or ARROW KEYS = move your monster
  • SPACE or ENTER = rush attack
  • TAB or SHIFT = change order for followers (ex. FOLLOW, ATTACK, NONE)
  • ESC = pause

Gamepad:

  • D-PAD or LEFT ANALOG STICK = move your monster
  • A (Xbox) or X (PS) = rush attack
  • B (Xbox) or Circle (PS) = change order for followers (ex. FOLLOW, ATTACK, NONE)
  • START (Xbox) or Options (PS) = pause

Game Jam

This game was originally created in one week for the Godot Wild Jam #22, and released on Sunday, June 12, 2020. It has since gotten some additional minor improvments and support for more platforms (Android and Raspberry PI).

Category
Internal / Personal
Release status
Alpha / Beta
Code
Game Jam
Tags

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Devlog

Gamejam Awards 2020

Monster Revolution submitted to the GameJam 2020 Awards! (And a secret discovered in the game!)

Vote for Monster Revolution in the Gamejam Awards. Also, my daughter found a cool secret in the game - can you?

Devlog
Friday, 2021-01-01 @ 10:31am Read more
Video thumbnail from Monster Revolution Devlog #9

Monster Revolution Devlog #9: Procedurally Generated Dungeons

I talk about the work I've been doing on adding procedurally generated dungeons to Monster Revolution over the past 2 months.

Video Devlog
Saturday, 2020-08-15 @ 10:28am Read more
A dog sitting

But I told you to STAY!

Fixing the behavior of STAY in Monster Revolution.

Devlog
Monday, 2020-07-13 @ 10:00am Read more
Photo of Monster Revolution running on a GPi case

Android and Raspberry Pi port - testers needed!

We're taking the (monster) revolution mobile!

Devlog
Tuesday, 2020-07-07 @ 9:56am Read more
Video thumbnail from Monster Revolution Devlog #8

Monster Revolution Devlog #8 (and game jam postmortem!)

Discussing the last couple things added before the end of the jam, and a postmortem on the game jam experience (successes & failures).

Video Devlog
Tuesday, 2020-06-23 @ 9:30am Read more
Video thumbnail from Monster Revolution Devlog #7

Monster Revolution Devlog #7

Today, I built out an intro/tutorial level, added a new follower behavior (STAY) and did tons of balancing and bug fixes.

Video Devlog
Sunday, 2020-06-21 @ 9:27am Read more
Video thumbnail from Monster Revolution Devlog #6

Monster Revolution Devlog #6

Today I added music and sound effects, a bunch of little bug fixes and some polish.

Video Devlog
Saturday, 2020-06-20 @ 9:18am Read more
Video thumbnail from Monster Revolution Devlog #5

Monster Revolution Devlog #5

Today, I added player health to the HUD, made it possible for all the characters to die, and for the player to win or lose the game.

Video Devlog
Friday, 2020-06-19 @ 9:21am Read more
Video thumbnail from Monster Revolution Devlog #4

Monster Revolution Devlog #4

Today I built the title screen, credits screen, lore/controls screen, and pause screen.

Video Devlog
Thursday, 2020-06-18 @ 9:15am Read more
Video thumbnail from Monster Revolution Devlog #3

Monster Revolution Devlog #3

My third devlog where I talk about how the monsters are controlled in Monster Revolution!

Video Devlog
Wednesday, 2020-06-17 @ 9:12am Read more