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Godot and Git (part 5): Simple branching and merging
We make branches and merge them, covering "fast forward" and "squash" merges, as well as making a merge request (MR) on GitLab.com.
Godot and GitLab CI: Automatically export your game every commit!
We learn how to use GitLab CI to automatically export your Godot game to all your supported platforms every time you push a commit.
Godot and Git (part 4): Pushing your repository to GitLab.com
We talk about why we're using GitLab.com (versus GitHub), creating an SSH key, and pushing/pulling your repository to GitLab.
Godot and Git (part 3): Traveling through History
We discuss how big to make Git commits, learn about commit IDs, and look at the differences between arbitrary commits.
Godot and Git (part 2): Getting Started with Git
We install Git for Windows, create a repository for a Godot game project, and make some commits.
Godot and Git (part 1): Why use Git (or any version control)?
We talk at a high level about what a version control system (VCS) is, and why you'd want to use one with your Godot game project.
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