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Tag: Stellar Stream!

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Game Dev Stream #56 - VR Voxel Builder in Godot

We continue to work on meshing (a performance optimization) for my VR Voxel Builder game.

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Friday, 2022-07-08 @ 12:10pm Read more
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Playing games from the Godot Wild Jam #45!

For the first time ever, we are NOT doing game development with Godot! Instead, we play other games submitted to the Godot Wild Jam #45.

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Friday, 2022-05-27 @ 12:00pm Read more
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Game Dev Stream #37 - WebXR & Godot

We attempt to fix a bug in Godot's WebXR support: touch events not working with smartphone AR.

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Thursday, 2022-01-13 @ 12:00pm Read more
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Game Dev Stream #36 - Rollback netcode in Godot

We work implementing a "replay mode" for the Log Inspector tool in our Godot Rollback Netcode addon.

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Friday, 2022-01-07 @ 12:00pm Read more
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Game Dev Stream #31 - Rollback netcode in Godot

We PLAYTEST a bit to add some BUGS to the list, and then see how many we can fix.

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Friday, 2021-11-05 @ 12:00pm Read more
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Game Dev Stream #30 - Rollback netcode in Godot

We continue our deep dive into the performance of the rollback netcode for Retro Tank Party.

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Friday, 2021-10-29 @ 12:00pm Read more
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Game Dev Stream #26 - Rollback netcode in Godot

We return to implementing rollback and prediction netcode by solving how to handle randomness in a deterministic way.

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Friday, 2021-10-01 @ 12:00pm Read more
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