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Monster Revolution Devlog #3
My third devlog where I talk about how the monsters are controlled in Monster Revolution!
Monster Revolution Devlog #2
My second devlog where I talk about how levels are built in Monster Revolution!
Monster Revolution Devlog #1
First devlog about my game for the Godot Wild Jam #22!
Godot and Git (part 2): Getting Started with Git
We install Git for Windows, create a repository for a Godot game project, and make some commits.
Godot and Git (part 1): Why use Git (or any version control)?
We talk at a high level about what a version control system (VCS) is, and why you'd want to use one with your Godot game project.
Introducing "Interstellar Smuggler VR" - Devlog #1
The initial design and prototype of an immersive simulation VR game.
Nakama client library for Godot (in GDScript)
I created a client library for interacting with the Nakama game server, for use with Godot in GDScript.
Switched to WebRTC for networking (and changed name to "Retro Tank Party")
The story behind the rename, plus the how and why of switching the networking to use WebRTC.
Lots of playtesting and minor improvements for "Battle Tanks"!
A diary from several days of playtesting "Battle Tanks" and the results.
Creating "Battle Tanks" for the MDW gamejam 2019-09
I streamed most of my time creating "Battle Tanks" for a gamejam and discuss my experience.
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