My second devlog where I talk about how levels are built in Monster Revolution!
We install Git for Windows, create a repository for a Godot game project, and make some commits.
We talk at a high level about what a version control system (VCS) is, and why you'd want to use one with your Godot game project.
The initial design and prototype of an immersive simulation VR game.
I created a client library for interacting with the Nakama game server, for use with Godot in GDScript.
The story behind the rename, plus the how and why of switching the networking to use WebRTC.
A diary from several days of playtesting "Battle Tanks" and the results.
I streamed most of my time creating "Battle Tanks" for a gamejam and discuss my experience.