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Godot and GitLab CI: Automatically export your game every commit!
We learn how to use GitLab CI to automatically export your Godot game to all your supported platforms every time you push a commit.
Portal Bug Devlog #2
I talk a little bit about the idea of the game, and give a postmortem (successes & failures) about the game jam.
Portal Bug Devlog #1
My first devlog since starting the Godot Wild Jam #23! In this video, I talk about how we design levels in Godot for our simple platformer.
But I told you to STAY!
Fixing the behavior of STAY in Monster Revolution.
Godot and Git (part 4): Pushing your repository to GitLab.com
We talk about why we're using GitLab.com (versus GitHub), creating an SSH key, and pushing/pulling your repository to GitLab.
Android and Raspberry Pi port - testers needed!
We're taking the (monster) revolution mobile!
Godot and Git (part 3): Traveling through History
We discuss how big to make Git commits, learn about commit IDs, and look at the differences between arbitrary commits.
Monster Revolution Devlog #8 (and game jam postmortem!)
Discussing the last couple things added before the end of the jam, and a postmortem on the game jam experience (successes & failures).
Monster Revolution Devlog #7
Today, I built out an intro/tutorial level, added a new follower behavior (STAY) and did tons of balancing and bug fixes.
Monster Revolution Devlog #6
Today I added music and sound effects, a bunch of little bug fixes and some polish.
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