![Video thumbnail](/sites/default/files/styles/card/public/2023-10/game_dev_live_stream_97_card.png?itok=dWY3g9EN)
Live streams
Come hang out while I do some game development on a live stream!
I stream (almost) every Friday at 9am CT for about ~2hrs.
Watch on Twitch, YouTube or Facebook.
Hope to see you there!
-- David Snopek
Watch the last stream:
Blog
![Video thumbnail from Snopek Adventure Devlog #2](/sites/default/files/styles/card/public/2021-02/snopekadventure-devlog2.jpg?itok=TcQt9ZKo)
Snopek Adventure Devlog #2
I talk about the two types of trigger areas, fixes to the dialog box and mouse movement, and show pixel art renditions of my daughters.
Video
Devlog
![Video thumbnail from Snopek Adventure Devlog #1](/sites/default/files/styles/card/public/2021-02/snopekadventure-devlog1.jpg?itok=cBshvtW_)
Snopek Adventure Devlog #1
My first devlog about the narrative game I'm making for the Godot Wild Jam #24.
Video
Devlog
![Godot and GitLab logos](/sites/default/files/styles/card/public/2021-02/godot_gitlabci.png?itok=EzMIdVWx)
Godot and GitLab CI: Automatically deploy your game to Itch.io
We setup GitLab CI to automatically deploy your game to Itch.io, every time we push new commits to the 'master' branch.
Video
Tutorial
![Video thumbnail from Monster Revolution Devlog #9](/sites/default/files/styles/card/public/2021-02/mr-devlog9.jpg?itok=zw3-vKof)
Monster Revolution Devlog #9: Procedurally Generated Dungeons
I talk about the work I've been doing on adding procedurally generated dungeons to Monster Revolution over the past 2 months.
Video
Devlog
![Git and Godot logos](/sites/default/files/styles/card/public/2021-02/git_and_godot.png?itok=6PVWUa97)
Godot and Git (part 5): Simple branching and merging
We make branches and merge them, covering "fast forward" and "squash" merges, as well as making a merge request (MR) on GitLab.com.
Video
Tutorial
![Godot and GitLab logos](/sites/default/files/styles/card/public/2021-02/godot_gitlabci.png?itok=EzMIdVWx)
Godot and GitLab CI: Automatically export your game every commit!
We learn how to use GitLab CI to automatically export your Godot game to all your supported platforms every time you push a commit.
Video
Tutorial
![Video thumbnail from Portal Bug Devlog #2](/sites/default/files/styles/card/public/2021-02/portalbug-devlog2.jpg?itok=cdUM-jOw)
Portal Bug Devlog #2
I talk a little bit about the idea of the game, and give a postmortem (successes & failures) about the game jam.
Video
Devlog
![Video thumbnail from Portal Bug Devlog #1](/sites/default/files/styles/card/public/2021-02/portalbug-devlog1.jpg?itok=ZjB4l_Sl)
Portal Bug Devlog #1
My first devlog since starting the Godot Wild Jam #23! In this video, I talk about how we design levels in Godot for our simple platformer.
Video
Devlog
![Git and Godot logos](/sites/default/files/styles/card/public/2021-02/git_and_godot.png?itok=6PVWUa97)
Godot and Git (part 4): Pushing your repository to GitLab.com
We talk about why we're using GitLab.com (versus GitHub), creating an SSH key, and pushing/pulling your repository to GitLab.
Video
Tutorial