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Video thumbnail from Monster Revolution Devlog #5

Monster Revolution Devlog #5

Today, I added player health to the HUD, made it possible for all the characters to die, and for the player to win or lose the game.

Video Devlog
Friday, 2020-06-19 @ 9:21am Read more
Video thumbnail from Monster Revolution Devlog #4

Monster Revolution Devlog #4

Today I built the title screen, credits screen, lore/controls screen, and pause screen.

Video Devlog
Thursday, 2020-06-18 @ 9:15am Read more
Video thumbnail from Monster Revolution Devlog #3

Monster Revolution Devlog #3

My third devlog where I talk about how the monsters are controlled in Monster Revolution!

Video Devlog
Wednesday, 2020-06-17 @ 9:12am Read more
Video thumbnail from Monster Revolution Devlog #1

Monster Revolution Devlog #2

My second devlog where I talk about how levels are built in Monster Revolution!

Video Devlog
Wednesday, 2020-06-17 @ 9:07am Read more
Video thumbnail from Monster Revolution Devlog #1

Monster Revolution Devlog #1

First devlog about my game for the Godot Wild Jam #22!

Video Devlog
Wednesday, 2020-06-17 @ 9:02am Read more
Git and Godot logos

Godot and Git (part 2): Getting Started with Git

We install Git for Windows, create a repository for a Godot game project, and make some commits.

Video Tutorial
Saturday, 2020-06-13 @ 10:21pm Read more
Git and Godot logos

Godot and Git (part 1): Why use Git (or any version control)?

We talk at a high level about what a version control system (VCS) is, and why you'd want to use one with your Godot game project.

Video Tutorial
Saturday, 2020-06-06 @ 6:02pm Read more
Screenshot from Interstella Smuggler prototype

Introducing "Interstellar Smuggler VR" - Devlog #1

The initial design and prototype of an immersive simulation VR game.

Devlog
Friday, 2020-04-03 @ 10:35am Read more
Nakama and Godot logos

Nakama client library for Godot (in GDScript)

I created a client library for interacting with the Nakama game server, for use with Godot in GDScript.

Blog post
Wednesday, 2019-10-30 @ 11:38am Read more
Title screen of Retro Tank Party with the WebRTC logo on it

Switched to WebRTC for networking (and changed name to "Retro Tank Party")

The story behind the rename, plus the how and why of switching the networking to use WebRTC.

Devlog
Wednesday, 2019-10-23 @ 1:26pm Read more

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