We setup GitLab CI to automatically deploy your game to Itch.io, every time we push new commits to the 'master' branch.
I talk about the work I've been doing on adding procedurally generated dungeons to Monster Revolution over the past 2 months.
We make branches and merge them, covering "fast forward" and "squash" merges, as well as making a merge request (MR) on GitLab.com.
We learn how to use GitLab CI to automatically export your Godot game to all your supported platforms every time you push a commit.
I talk a little bit about the idea of the game, and give a postmortem (successes & failures) about the game jam.
My first devlog since starting the Godot Wild Jam #23! In this video, I talk about how we design levels in Godot for our simple platformer.
We talk about why we're using GitLab.com (versus GitHub), creating an SSH key, and pushing/pulling your repository to GitLab.
We're taking the (monster) revolution mobile!